Soda: Twinkling Bunny Early Analysis | Nikke: Goddess of Victory (2024)

Table of Contents

  • Basic Information
  • Summary
  • Skills
  • Skill 1: Lucky Golden Chip
  • Skill 2: Beginner’s Rewards
  • Burst: Onward, Soda!
  • Campaign
    • Boob Squad (Mostly)
  • Arena
  • Special Interception | Solo Raid | Union Raid
  • Special Interception
    • SG team (No Sustain)
    • SG team (Sustain)
  • Solo Raid | Union Raid
  • Closing Thoughts + Should you pull
  • Expected Ratings
Soda: Twinkling Bunny Early Analysis | Nikke: Goddess of Victory (1)

Note: This was made first day of release of Soda: Twinkling Bunny. A more detailed analysis and guide will be published once more testing has been done.

Basic Information

  • Skill 1:Lucky Golden Chip
  • Skill 2:Beginner’s Rewards
  • Burst:Onward, Soda!
  • Cooldown:40s
  • Rarity: SSR
  • Burst: III
  • Weapon: SG
  • Class: Attacker
  • Element:Iron
  • Manufacturer: Tetra
  • Squad:Maid for you
  • Weapon Name:Undiminished

Summary

  • Don’t worry about her wall of text. Soda is decent, amazing in SG team (Tove + co)
  • Has a bit of trouble fitting in other teams due to extended full burst timer, which is usually bad since buffs want to be refreshed ASAP.
  • Clip shotgun, which means great burst generation in Arena.
  • Easy usable solo raid team when paired with Tove SG team + New Alice, however needs heavy investment across multiple Nikkes
  • Wishlist IF shotgun team are not available to use (needs Tove + Leona), otherwise pull if you have them

Skills

Soda: Twinkling Bunny Early Analysis | Nikke: Goddess of Victory (2)

Skill 1: Lucky Golden Chip

Activates at the start of the battle. Affects self.
Number of Golden Chip stacks ▲ 50
Activates after casting 3 normal attack(s) during Full Burst Time. Affects self.
Golden Chip: Critical damage 1.32% continuously. stacks up to 50 time(s).
Activates after casting 3 normal attack(s) during Full Burst Time. Affects self and 1 ally unit(s)with the highest ATK (except caster).
Attack damage ▲ 10.51% for 2 sec.

Pretty stacked skill. Soda enters the battle with 50 Golden Chip Stacks which is needed by her skill 2 and burst to function properly. Her critical damage caps at 66% which is really good for a shotgun Nikke due to that weapon type not being able to hit cores (Less Damage dilution). Soda’s Attack damage up is also a very nice addition.

1 Golden Chip Stack is gained every 1.5s with normal attack speed.

ATK UP vs ATK damage up

Although worded similarly, these damage modifiers are very different. They belong to different damage multipliers, and will multiply upon each other, instead of “stacking”. For more details, Damage formula is found here

For simplicity sake. It is ATK Up x ATK damage up x other modifiers (which is good)
Instead of ATK UP + ATK damage up (Which is basically stacking more ATK up)

Critical Damage further explained

As mentioned, Critical damage on Shotguns are good because they usually can’t core hit due to weapon inaccuracy. However they usually have much higher auto attack DPS.

Core hits (2.0x damage) share the same bracket as critical damage (1.5x). Which heavily dilutes critical damage.

Damage formula is found here

Skill 2: Beginner’s Rewards

Activates when entering Burst stage 3.Affects all allies
Additional effects triggered according to the number of Golden Chip stacks.
Previous effects trigger repeatedly:
Stage I: Golden Chip 10 stack(s) and above.
Time Extension Full Burst Time Duration ▲ 2 sec.
Active during Full Burst Time.
Stage 2:Golden Chip 20 stack(s)and above.
Time Extension ll: Full Burst Time Duration ▲ 3 sec.
Active during Full Burst Time.
Activates when casting a normal attack during Full Burst Time. Affects 1 enemy unit(s) nearest to the crosshair.
Additional effects triggered according to Time Extension state
Previous effects trigger repeatedly:
Stage I: When in Time Extension I state.
Deals 52.04% of final ATK as damage.
Stage 2:When in Time Extension ll state.
Deals 85.02% of final ATK as damage.

Really strong skill inside Tove teams (Pure shotgun teams) because of her extended full burst timer buff, since Tove teams don’t run Cool down reduction Nikkes. This skill is NOT wanted in normal teams because buffs always want to be refreshed ASAP, and most buffs lasts 5-10s, leaving the remaining 5s without ANY buffs with the exception of the full burst damage multiplier.

Soda’s damage gets amplified by around 50%~ due with her additional attacks during full burst, and is not diluted by any other normal damage buffs. Which is amazing for a shotgun Nikke, and comparable to Anis: Sparkling summer, who withstood the trials of power creep and time for almost a year.

Burst: Onward, Soda!

Activates when using Onwards, Soda!
Additional effects triggered according to the number of Golden Chip stacks.
Previous effects trigger repeatedly. Number of Golden Chip stacks V 17 after the effect applied
Stage l: Affects all enemies.
Deals 628.7% of final ATK as damage.
Stage 2: Activates when number of Golden Chip stacks is 20 and above. Affects self.
Hit Rate ▲ 38.91% for 15 sec.
Stage 3:Activates when number of Golden Chip stacks is 30 and above. Affects self.
ATK ▲ 65.25% for 15 sec.

Simple skill. Consumes Golden Chip Stacks huge attack buff, with a nice Hit Rate bonus, however the Hit Rate buff is still not enough to consistently hit cores, even with Leona. Soda’s Golden Chip Stacks will deplete if there are no fire rate buffers in the team. This will severely weaken her DPS capabilities.

Soda: Twinkling Bunny Early Analysis | Nikke: Goddess of Victory (3)

Campaign

Shotgun Nikkes/teams are ever so slowly getting more viable in campaign mode, with the more recent ones being able to screen clear! Just add in another hit rate buffer and shotgunners would be actually able to Hit Raptures. Coincidentally, Shiftup like big love plumps/pillows on shotgun Nikkes (mostly).

Still not a good team, but it’s decent enough for low CP deficit clears

Boob Squad (Mostly)

Tove,Leona,soda: twinkling bunny,privaty: unkind maid,noir

Actually usable team that doesn’t require any Pilgrims. Two good screen clears with decent enough Hit Rate to be able to hit raptures from a distance. Long distance raptures would need to be cleared out with a burst. Burst generation is a huge issue in this team, Noir can be replaced with any Rocket launcher/ Pierce Sniper rifle Nikke. Also, really nice view.

  • B1 Replacements: Jackal for burst generation(CDR not needed, full burst timer is extended). Liter (Just for ATK buff)
  • B2 Replacements: Burst generator if needed
  • B3 Replacements: Ahem, Burst generator if needed

Arena

At first glance, Bunny Soda’s greatest boon for Arena is her battery potential. Being a clip SG makes her great at generating burst, which is always a great asset, even in spite of their innate weakness to Scarlet and Jackal.

Outside of that, she can provide some extra chip damage during Burst, and has an AOE nuke of her own, but from the numbers it doesn’t look strong enough to be significant, although being an Iron code could give her some niche usages as a nuke against Electric Nikkes, and there are a fair bit of strong Electric units in Arena.

Special Interception | Solo Raid | Union Raid

Soda’s prime usage, besides being in your personal maid cafe. Soda by herself can’t fit too well in other teams due to her increased full burst timer buff. There are two scenarios where you’d be using her. In a team with no Cool down reduction (if lacking them), or in a Tove team.

Luckily, Tove’s new main team has Tove (surprise), and no CDR Nikke! Soda has an extremely nice spot in her team, and fills the slot Anis: Sparkling Summer should’ve been in if Tove didn’t increase max Ammo, and we all know how strong she still is.

Special Interception

Soda is iron, which means that she can bully Gravedigger pretty well due to elemental advantage + being able to output really good DPS. Soda does fairly good against other bosses as well, would need a healer for bosses that can output consistent damage however.

SG team (No Sustain)

Tove,Leona,soda: twinkling bunny,privaty: unkind maid,noir

Similar to campaign team, however burst generation should never be an issue here. Use against bosses that don’t need any sort of sustain such as Gravedigger and Alteisen.

SG team (Sustain)

Tove,Leona,soda: twinkling bunny,privaty: unkind maid,Alice: Wonderland bunny

The sustain variant of the SG team. Alice: Wonderland has great consistent healing, and with the ability to help Tove keep her buff stacks permanently up (supposedly, there are issues atm). Which is very much needed due to Tove’s RNG nature.

Solo Raid | Union Raid

Not strong enough for Union raid top 3 teams, but strong enough to solidify shotgun teams into team 5 with mid-heavy investment. However it may not be set in stone because of this patch’s collection item update. Making some mid-tier Nikkes viable DPS’s/amazing Supports that don’t help the SG team archetype by much.

Closing Thoughts + Should you pull

A great Nikke in the SG team archetype, however it’s hard to fit her in other teams that isn’t the SG team archetype due to her full burst timer extension. Modernia shares the similar quirk, which is why her burst isn’t used against bosses as it results in a big DPS loss. However with Soda, there is no way to avoid this that doesn’t result in huge personal DPS loss.

Can pull if the Commander has the full SG team archetype ready to use (Tove,Privaty: Unkind maid,Leona). Otherwise skip and wishlist.

Expected Ratings

Rather rough estimations of ratings for Soda

CategoryRating
OverallS
StoryA
BossesS
ArenaS
Soda: Twinkling Bunny Early Analysis | Nikke: Goddess of Victory (2024)

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